Post by BH_Lt_Reddog on Sept 23, 2013 9:31:11 GMT -6
Just ordered my super fast fibre optic broadband ! Now it's due on the 21st of Oct but I've had a e-mail from my current provider saying there service may end in 10 days time!!! So if I go missing all of a sudden that will be the reason. This is the sort of speed i'am getting now ! This was too a server in Richmond ,VA .
and just lately I seem to be getting very laggy on some of the servers so it's time to change.
My new provider is saying i'll get these sort of speeds after a line check was done? I'll do another speed test once it's installed just to see the difference.
Post by BH Vfw. Lotharludwig on Sept 23, 2013 11:09:06 GMT -6
Above is to Newbury from San Antonio, TX
Just to give you something for some sort of comparison (basically worthless) but it was interesting to me that they "Grade" the performance now and I get a "C" This is for the premium, highest tier option from my cable company locally.
This is to Dallas 250 miles away, where our D-Server is located
Post by BH_Lt_Reddog on Sept 24, 2013 0:57:51 GMT -6
So what's more important for gaming? Download/upload speed or PING? In your first example your pings 151 ms with a upload speed of 3.31 mb/s over 4950 miles but in the last example your pings 20 ms with a upload speed of 3.26 mb/s over 250 miles So would inputs from your computer ie Shots, get to the newbury server quicker than dallas?
Post by BH Vfw. Lotharludwig on Sept 24, 2013 1:46:37 GMT -6
It's a long drawn out argument with different opinions as to what happens when... but for me... I have spent a lot of time in 1st person shooters and I saw there that the faster connection (lower ping) was the advantage. When I had the low ping, and I met someone head to head... I would be damaged, but I would win the draw. The opposite was true when I had the higher ping. In flight sims, the computer has to project where it thinks you will be in the future and then compares that to where you actually are. It does the same thing with bullets and bombs and anything else as it checks for collisions. If my ping is 20 and yours is 100, mine is going to be updated 5 times more often if you take it in a linear fashion. There are way too many variables these days. In the old days (early 90's) guys with a bad ping would "warp" or as they call it now "rubber band" it didn't mean that they were ALWAYS a bad connect, but a bad connect between you (if you were seeing it) and them. I can't say.... but I can say that I don't consider it an accident that the guys with the most famous shooting ability, and highest scores have the lowest ping. Having a great connect will NOT make you have a high score... but it sure doesn't hurt.
Upload is always much slower than download... and honestly, the only people I know that really care about download speeds are the ones that are pulling down movies, videos, and music off the internet and are downloading HUGE files.
The bottom line is you probably don't have a lot of choice... there are only so many options available... and usually not all in one place. Commercial access is going to be the most powerful, and the most expensive. The guy I talked with today (after seeing this I asked some questions locally) and he told me that for me to go to a faster account (commercial) it would be about $260 USD for the big 50 down 5 up speed. Krusty the Klown as the most consistently fast connect on RoF that I have seen in the last year. Typically his ping is a 10. The highest I have ever seen on him was a 37 ONE time. Lately he has been 17-20 so something has changed... but he was a 10 again today. The amazing thing is he is fast on both the North American servers as well as the Syndicate.
Post by BH_Lt_Reddog on Sept 24, 2013 9:12:30 GMT -6
Well over here the price of the package I am getting is $41 USD which makes it sound better! For the same price if you have the line that can handle it, you can get 76 down and 19 up. Now I would like quicker up / download speed but it's the ping I need lowered so lets hope when I get rid of my (two bean tins with a piece of string )connection for this new witchcraft I see a improvement.
7.Foolish acts of bravery only bring death. The Jasta must fight as a unit with close teamwork between all pilots. The signal of its leaders must be obeyed.
Post by BH Vfw. Lotharludwig on Sept 24, 2013 12:39:20 GMT -6
I think I would be safe in saying that if you can get that kind of connectivity... 76 down and 19 up... good grief... that is incredible... if you have that... you are going to have a kickass connection... you will be as fast as there is. What a price too!
I see it every once in a while online where I can shoot something and I check the log and it damaged the target... then there are other times where I shoot and the damage is x10 I don't know why or how but I have sampled this over the course of the last year... and there are just instances and you can see it in the game where your guns just tear up the target. I have looked at the idea of the RPM affecting rate of fire, and you can see and hear that and there is a definite degradation in firepower if your RPM is less than optimal. You can hear your guns slow down, but how often do you hear them speed up? I shot the other day and I thought it was a Spad behind me because they fired SO fast and the plane in front of me just came apart and that rarely happens. All guns and their damage as with connections are not created equal.
Post by BH von Güber on Sept 24, 2013 15:19:08 GMT -6
Ping is just the time it takes for date to get to/from the server to you, right? It has nothing to do with processing increments in ROF...the game looks at 300ms slices of time and pushes those out. You can't get 5x as many slices because they're not being generated...in your example you'll just get your slice 80ms sooner. So, if someone can react in 80 ms they'll have an advantage. I'm not even sure if humans can see 80 ms... I know that any graphic frame rate over 32 or so is undistinguishable. If you had a ping of 250 or so and have some sort of hardware bottleneck, you could conceivably be 300-500 ms behind, which definitely is something that can be seen and reacted to and makes a difference, being 1/3-1/2 second or so. A lot of servers used to set a 250ms ping limit to avoid trouble.
There was some discussion with Jason on the forum some years back. Klaue also had some good info on latency effects. Local hardware also affects...i.e. your processor speed, your graphics card speed, etc. There's a cumulative effect, of which latency to the server is (usually) a very small part.
As for bandwidth, it really doesn't take that much for ROF. That's why people with DSL connections can play. Remember when event organizers were asking everyone to lower their network connections speeds? I just checked, and mine is set to 1 Mb/s. I used to have it higher, but it must have reset after an update. I've not noticed any issues lately.